

If you're a developer, whether a bedroom coder or working for a big corp, let us know which way you see yourself or your studio heading. But Source 2's arrangement, for those who know they're going to seek a Steam presence anyway, looks like it could be extremely appealing.

Source 2 engine release plus#
Plus there are no shackles at all, no requirement to pay Valve's tithe.
Source 2 engine release free#
Free for lone devs, and only $1500 outright (or $75 a month) for teams, massive success won't cost you any more like Epic's deal. Cross Unreal's threshold of grossing over $3,000 per quarter, and 5% of that is going Epic's way, as well as Valve's 30%.Īt the moment, if you're a lone developer or a small team, Unity 5 still looks like it might be the best deal. But the counter to that is, if you make your game in Unreal, you're still going to want to have it on Steam when you launch (or especially if you want to use Early Access). That's the current state of the industry, at least. Of course, as Valve well knows, if a game's on Steam, most of its sales are going to be on Steam. Use Source 2, put your game on Steam and take advantage of Steamworks, the community features, and so on, but direct all your customers to your Humble store where only see 5% won't reach you. However, and crucially, developers are going to be free to also sell their game anywhere else, which means you can also use stores that take far lower cuts. In real-terms, it does mean Valve are going to be getting - in fact - 30% of your revenue, as is standard for anything sold on Steam. But it's important to point out it's also pretty smart. The 1.36.8.4 form of the game, which is reportedly a Source 2 port of CS:GO, was played. They just require that the game be launched on Steam, along with anywhere else you might want to sell it. Another set of leaks is pointing to Valve’s Source 2 engine possibly coming to CS:GO in the near future. Unlike Unity's (much lowered) subscription rates (for larger teams), and Epic's revenue cut of successful projects, Valve won't be asking for any money at all. Valve appears to have stealthily soft-launched the long-awaited Source 2 game engine alongside the overnight release of Workshop. (Poor old Crytek, eh?) Meeting with studio bigwig Erik Johnson today, I learned that when they say Source 2 is "free", they mean it. Support for both forward and deferred rendering pipelines.Valve's sudden entry into the engine race, with an official announcement of Source 2, seems to have put them right up front alongside frenzied rivals Unity and Unreal.Lighting: Unified lighting system ensures all game assets have access to the same rendering feature set.Freedom: Designers can create worlds that were not possible to build in the previous engine.Less Constraints: Maps in Source 2 can be authored using powerful geometry editing tools and may contain complex meshes which are free of convexity constraints.Enhanced Panorama GUI, designed to be more user friendly.Physics: Includes Valves in house Physics Solution for more stable collisions and simulations.Multi Threaded: Uses all available cores Another set of leaks is pointing to Valve’s Source 2 engine possibly coming to CS:GO in the near future.Highly scalable: Runs Faster on older machines, Maxes out high end desktops as well.One of the many leaks is the upcoming inclusion of the popular Source 2 engine in Counter-Strike. The impacts of a Source 2 port on the game and its players are listed below. Even while Source 2 has trade-offs, it most likely has a lot to offer CSGO and Valve aficionados.
Source 2 engine release how to#

Tiled Map System: Specifically geared towards dota 2 the Tiled Mapping system provides for an easier to manage and more consistent workflow when developing custom maps.Lower Latency Input: The engine Responds faster to mouse clicks and keyboard events. Source 2 was released 2 years ago, but Source 2 for developers is still nowhere in sight.
