

Incidentally, those dolls spring to life imbued with Cody and May’s souls after Rose hilariously consults a book on love from ‘Dr Hakim’ that absolutely wasn’t aimed at children. Naturally, Rose is troubled by the idea and taps into her imagination and a pair of dolls that represent her parents, a lumpy clay doll for Cody and a blue-haired wooden doll for May, as a coping mechanism. With May feeling overworked and isolated, and Cody underappreciated and misunderstood, the pair has decided that calling time is the best path to putting themselves and their young daughter, Rose, first.

It Takes Two finds a straight married couple, Cody and May, at the end of their ropes and on the cusp of divorce. Passion is muy importante, a talking relationship self-help book once told me. It’s bold to have taken this subject matter and spun it into a full-length adventure that can only be played with someone else, but it works because almost every inch of the game is the product of developer Hazelight’s passion. It Takes Two is a game about what happens when two people fall out of sync, when personal aspirations lost to the daily grind become fodder for resentment and every new day sees things slip further. There are varying degrees of give and take to navigate when sharing a space, or a life, with someone whose desires, goals and bathroom schedule won’t necessarily always line up with your own. No matter who or how much you like each other, co-existing with other people is tough.
